If you want a powerful 3D painting system that supports layers, masking and adjustments you could have a look at Mari from The Foundry. www.thefoundry.co.uk/mari
IEric Chadwick said: I use Foundry Modo. I create a tangent basis here and export it to Marmoset and Painter. By the way, painter always says that some tangent values are null and will be recomputed
I imagine if the Foundry have been concentrating heavily on improving Mari for a game dev pipeline, they will add some nice features to the new Modo update as well.
I completed my metallurgy degree almost only for this reason but it would be a sad day for me if I ever have to go back to a steel factory or a foundry.
Started working on this piece from Advance Wars. http://images2.wikia.nocookie.net/__cb20081013024452/advancewars/images/0/05/Awds-jugger.jpg Thought it would be fun! Feedbacks are welcome.
The Foundry and Pixologic should trade tech. Pixo gives Zremesher in return for Modo's quick posing tools which is much quicker and intuitive than it's IK-less TransposeMaster.
Hi, I'm the Art Director for Foundry 42 and we are looking to super talented folk to join our new studio in Manchester, UK (will be posting in the jobs section asap!)
Hi Guys Can you give me the low down of using "Uixel - DDO & NDO" verses using "The Foundry - Mari" I know its used mainly in the VFX industry but I know some games companies are looking into using Mari for some PS4 titles and I wanted to know how are you getting on with it? DDO…