Hi guys, what should I do in this scenario for UV mapping? Say the model is being made for production, not games. Should I UV unwrap the high poly and texture it directly? I ask because in this case the shape of the low poly drastically differs from the high poly. And more in general I'd also like to know how UV unwrapping…
If you like this kind of illustrations, many in D&D were from Larry Elmore. You may remember D&D Handbooks. Basic D&D Handbook Cover Expert D&D Handbook Cover Companion D&D Handbook Cover