Almost done with this guy...viewport is a little dark...I need to render it out for the final presentation so you can see the dark cloth bits better. 3549 tris, 1x1024 and 1x512 diffuse only. Any comments/crit is greatly appreciated. Thanks for looking!
http://www.strategyinformer.com/news/6549/pixel-force-left-4-dead-a-retro-take-on-the-left-4-dead-series [ame]http://www.youtube.com/watch?v=sTTAvw0-Bms[/ame] http://www.ericruthgames.com/ The guys personal site must be getting hammered it was pretty slow... or his host sucks... or maybe its mine.
Haven't found any forums like that either, probably because their discipline doesn't have as fixed a set of problems as 3D artists have.. Generally I end up looking at the games themselves for reference. Here are some game UI artist folios- http://www.benoitperreault.com/ http://www.youtube.com/gildervyse…
Tri count 5579 Texture sizes 2048 diffuse, normal, spec, self-illum Current model that I'm working on for portfolio. Looking for crits everywhere. Be honest it's only going to make me better.