This is a character I've been working on for the past few months, and a first try at a real-time character. Character: 83K tris - six 4K UV sets Weapon: 23K tris - one 4K UV set Sculpted in Zbrush, clothes in Marvelous Designer, retopo done in Blender, textured in Substance Painter, render & lookdev done in Marmoset…
Hello I have been working on a large-scale 3D project in Unreal Engine 5, and I’m encountering performance issues related to my custom shaders. When applying complex shaders to large assets, especially with high polygon counts, the performance drops significantly. I’ve tried optimizing the shaders by reducing texture…
Unreal Engine 5, Download Early Access Unreal Engine 5 Early Access https://youtu.be/d1ZnM7CH-v4?t=3 Unreal Engine royalties waived on first $1 million in game revenue https://www.unrealengine.com/en-US/blog/a-first-look-at-unreal-engine-5…
Hi there! I'm working on a diner that features a lot of steel, but I'm not quite sure how to achieve a realistic look for the metal materials in Unreal Engine 5. I was wondering if there are specific lighting settings I should tweak to enhance their appearance or any scalar parameters I could incorporate into the material…
Hey everyone! 👋 I’m excited to share my latest 3D environment – The Infernal Gate. This project was inspired by ancient fortress ruins, combined with lava flows and atmospheric lighting. My main goal was to create a strong sense of scale and history while making sure every detail tells a story. I’d love to hear your…
All of my Quixel exported maps with the Unity 5 metalness calibration profile do not render properly in Unity 5. They are always way too metallic for Unity and therefor come out very dark. The same maps look fine in other tools, so I'm thinking the quixel unity 5 metalness profile itself needs to change to be in step with…
I had tried that as well, but it doesn't seem to be possible. The issue is that you're trying to set up "main button + modifier key", and this is what happens: main Left click + modifier Num 5 : the modifier gets ignored completely, and this feels like a bug main Num 5 + modifier Left click : the software won't let you…
how can I change the watermark? In the "C:\Program Files\Marmoset\Toolbag 5\data\gui\viewport" I found this file watermark.mpic but I don't know what format is this. at least I cannot overwrite it from photoshop (PS doesn't know this format by default). any thoughts how I can change it? thanks!
Red 5 Studios, a quickly growing developer of online entertainment founded by former World of Warcraft® team leaders, is now looking for a few Concept Artists to join our dynamic and expanding organization in Aliso Viejo, CA. The 3 positions we are seeking to fill are: Concept Artist Environments & Architecture Concept…