hey this looks absolutely stunning man!! fantastic work. Would you mind sharing a buit more about your custom hair shader? How did you get eveyrthing so sharp and no blotchy shadows from the alpha?
I’ve been thinking about a simpler, more modern way to manage the flow of 3D content creation, as an alternative to heavier tools like Shotgrid. The idea is a web app that focuses on clarity and ease of use, with features tailored for artists and teams: * Kanban-style board that shows what stage of production each asset is…
Hi everyone! My name is Luis Gabriel Gutiérrez, and I'm a Digital Matte Painter and Environment Artist with over 6 years of experience in VFX and animation. I’ve had the opportunity to work on projects such as One Piece (Live Action), Paw Patrol: The Mighty Movie, The Walking Dead, and Horizon: An American Saga. I…
EDIT* Update. This opening has been filled. I would like to leave this post up for any future devs that come across it and feel like this is "exactly" the kind of project they want to work on. If this is you, please reach out. I've been there and we may be able to pull up a chair for you. ----------- Hi All! I am new to…
Hello Fellow Creatives, I've created some brand new seamless texture images to share with the community. You'll find them at the top of these pages on my site: TXR - ABSTRACT https://soundimage.org/txr-abstract/ TXR - CONCRETE - Tile-able https://soundimage.org/txr-concrete-pavement-seamless/ NEVER A.I. GENERATED I…
good one.. i actually don't know how you'd do this other than to animate the influence as you would with an fk/ik blend rig - i haven't done any maya character rigging since about 2012 though so any number of things could have changed (i.e. moved to a different menu)
Nothing much to add from my side. If this was part of a photo, I probably wouldn't think twice about it. Is the big crack from a photo source? It meanders oddly regularly and maybe should start at the top. And the metal clasp holding the glass looks a bit new.
Hey everyone, I am running a quick survey about pipelines in VFX and games. It takes around 2 minutes and comes with a chance to win some great rewards worth over $1500 from our amazing sponsors.If you’ve ever worked with pipelines, I’d love your input.Check out the details (and the rewards) here:…
Hello Polycount community! The Creative Lead/Founder of Leyline Foundry is seeking a highly skilled Lead Creature Concept Artist & Sculptor to join the project as a founding partner for its high-fantasy debut title, Aethelgard: Echoes of the Arcanum. This is a high-trust partnership offering complete creative freedom to…