oh yes,- finally a 3ds file would be nice,- with all the maya stuff I have so far (different z-axis stuff,...) its sometimes a little bit confusing- working with 3dsmax as well.
Frank Klepacki. As far as I can tell he's either a.) the guy who did the music for C&C: Red Alert or b.) the guy who ripped the mp3's. Jay-Z Blueprints 2.
Download latest FBX for your versions. FBX should work well... you may have to change so it uses the same coordinate space. iirc... Max up vector is z+ while Maya is y+?
An asset I started a while back, just had the chance to revisit it, used substance painter to texture, screenshot from unreal. Z Brush sculpt First time I have posted anything on here let me know what you think!
For one of my finals this semester, I modeled a sword. Made the block out in Maya, high poly and sculpt on Z Brush, Textured on Substance Painter, and rendered on Substance Painter.
For some reason when it's rotated the roof behaves fine, but flat it does this. I thought perhaps it was the high Sun but it does it whatever angle it's placed at around the UE4 Z axis.
Thanks for all of the comments. I do have a copy of Z-Brush and access to the thread will be fairly helpful. here is what I have thus far in a block out for Unreal.
Moss shader. It utilises HeightLerp. It also takes up vector (Z) into consideration. A single value controls, how strongly is the surface covered. (Moss texture is just a prototype now.)
I think a GTX Titan Z would be a more appropriate prize than a Maya license. You know, since Titans. (Not entirely serious; I think the prizes are fine.)