I cant seem to get the textureWindow function working right, imageSize always returns [-1,-1], I'm not sure what I'm doing wrong as other operations on the UV editor work fine thru this function. uvTextureView = pm.getPanel(scriptType='polyTexturePlacementPanel')currentTextureSize =…
Agreed, cinematic shorts, prizes, 1 year launch dates, etc, will be placed on the backburner for now. I've been gone from GA for 1 year. I must make the site as solid as possible before making another push forward. Will look forward to one day proving you wrong about cinematic shorts.
+1 about what ZacD. 1. Doesn't matter 2. Cut if from the portfolio. 3. When presenting art work, keep it simple. The black text w/ your info on the top right should be white. Right now its really hard to see. The cut corner is kinda of weird. Doesnt add any value.
My latest assignments from the class "Essentials of realism" by Jonathan Hardesty: Assingment 1: Block-in overlays on portraits of lights and darks. Increasing in detail. References: 1. Jonathan Hardesty 2. http://jasonbellphoto.com/#/home/ 3. http://www.paulmorelstudios.com/…
This is why side-effects make stuff hard :smile: You're iterating over an array and modifying that array at the same time. Either collect a new array as you go instead of deleting from you working set, or iterate backwards (i.e. for i = prueba1.count to 1 by -1 do (local TheName = prueba1[i] ...).
These are the areas I'm talking about specifically. I can see where they're coming from if the texture was displayed unlit (might as well match 1:1 with the output buffer's colour depth) but given on lit surfaces it's going to be scaled up and down I'd honestly want the extra colour depth to maintain clean gradients and…
bad press right before announcing another delay to GTA6 is like, what even? Are they really going to save money by union busting at a time like this, especially in the EU? 31 people's salaries from now to the release of GTA6, so that's like a year. Ok so they probably asked for higher salaries and better benefits for…
In my opinion there is no such thing as "stylized character artists" or "realistic character artists" especially with no experience There should only be "character artist able to deliver great characters no matter what challenge is thrown at him" You've got dudes known for a particular style but usually these guys have 10…
Good start. Yeah it will lose its shape. To get around that you have to re inforce the edges you don't want to move. This will be a step one of your high poly. So you will want to export your low poly mesh before you edit it, or like some people. Actually re make your low res after you make the high res. (they do this…