Issue has been resolved guys, it was naming of the some meshes in the high poly that made the confusion in the baking process. thanks to @Fabi_G for working it out for me.
Hey, My name is Chen, and I am a concept artist with a focus on environment work, but I also feel comfortable doing characters and props. I have experience working on an animated show and I have also worked on multiple game projects. My portfolio: https://www.artstation.com/chenarts My email: chen.arts00@gmail.com If…
bout your maya comment i just read this comment and i think maya would be the go to since this user uses it and i do not atm. https://polycount.com/discussion/comment/2797577/#Comment_2797577 thomasp's comment. (rant: used to be a cool feature where we could quote comment the important post by its self and that is no…
Careful, we're getting into some serious intellectual and philosophical heavy-lifting territory if we're debating whether interpretation changes the actual event. :poly142: You've got a great point about artist intent not always being audience perception... Heck, if that wasn't the case, I doubt we'd hear Green Day's Time…
I usually make the highpoly in Zbrush (even if I make my blockouts in Blender) and then after finishing the hp and making the lowpoly with UVs I add names to the pieces of the lp and the subtools of the hp accordingly to bake them by name inside Substance Painter, add a single material for every texture set of my lowpoly…
Hello! We are a brand-new team called Desperados (yes, we really are desperate). We are working on a new game mainly for fun and to gain experience together, with the goal of publishing it one day and creating many more games in the future. At the moment, we are looking for 3D artists (at least 2) to help us create assets…
Below is the job description for the coordinator role but this position will be slightly different since it will be art focused with some sourcing components added for good measure. Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In…
Hi there! My awesome team-mates at Spiritwalk are all releasing their work so I'm super stoke to join in and show you all the environment work I have done for Spiritwalk's debut title SHARDBOUND Check out the character art thread that will flooded with awesome artwork in just a moment :…
dang, those screenshots are not was i was expecting! but it does make sense that they'd change the format when changing the name. Reading the article it sounds pretty fun, seems like a harmless addition to the franchise that could appease more of the "10 minute gamers," while also appealing to a wider audience who may have…