Yes I know how to unwrap and uv map things. But I thought for something like this I was supposed to use the UVW map modifier since it is just a repeating texture? I have used the Unwrap mod for every model that I make and been ignoring the UVW map one. I thought the UVW Map Modifier was used in games for repeating…
Err MoP beat me to the punch, but you might also be looking for the "sweep" modifier? Which like MoP said, only sweeps other spline shapes not geometry. So for example you would: Create a rectangle spline as your shape. On the path (truck spline) you would apply the sweep modifier. Choose Use Custom Selection, click pick,…
I put the ref image here in case anyone can't get it to come up. http://dl.dropbox.com/u/2336353/tb_mui_ne_sand_dunes.jpg I would probably do some sculpting but only after tossing a few modifiers on a plane. Wave modifier. Skew. Noise, to give it some chaos. Turbosmooth and noise again, to give it some micro sand details…
Wow, you should return that book. Not only are they fricken idiots for even suggesting physique, they were completely wrong about both modifiers in their description. Both modifiers let you type in weights, which until Max 8 was one of the best methods for skinning game characters. It sounds like they're not even going to…
Ok here's the first part of the Azura Tower WIP thread. First of all here's the concepts. You can see there are 2 of them. The one on the left was made early on in the project when the best guess about what was going to happen was that 'the storm will be turned off from the button room'. So Shane made the most over the top…
Heya, Does anyone know if there's a script or setting to do this? When working with an asset made up of several high poly meshes it can be awkward dashing back and forth between models to enable and re-enable smoothing modifiers. Any way to set the snap tools to only snap to a lower stack modifier version? I'm taking a…
Hi guys, I'm trying to test the deform on my model but I can't seem to get the mesh's skin modifier to react to the bones. I've gone through a couple of tutorials and searched what I could on these forums but couldn't find an answer that seemed to fix it. What I do know is that if I make a cylinder and do the exact same…
Heya - It's just kind of weird to have to hunt around like that. I don't really understand the point of a vague tease with just buzzwords, but maybe that's just me. So, based on this video with the scifi hut this looks like Grasshoper/Svershock/Houdini for Maya. Is it coming to other apps ? If yes, which ones, and when ?…
@WillDettrey Thank you for responding 1. Setting the "Bake Animation" option when exporting to FBX did not help 2. The "XForm" modifier applied to the animated object and then collapsed the stack. It didn't help. 3. Moving the beginning of the animation from 0 frame to another frame did not help. I tried to make animations…
I can't reproduce this issue. In Max 2021 on three different spheres I set the vertex color to the geometry position using... 1. meshop.setMapVert 2. Unwrap Modifier MaxScript 3. Vertex Paint Modifier MaxScript Then exported to FBX with default options, and reimported into a new scene. Using meshop.getMapVert the values…