Hi,After last success with [SCANS] Abandoned Factory Buildings - Day/Night Scene we want to try with next scene. This we want to make something which not take our year of our life :D Like previously Michał made scans, model and textures. I did scene, lighting, materials and particles. This time smaller project and more…
Project Overview: We are developing an exciting mobile fighting game in Unity and are currently looking for a skilled 3D Character Animator to bring our fighters to life! If you have experience creating fluid and responsive combat animations for 3D fighting games, we’d love to hear from you. Role & Responsibilities: *…
Thanks Eric . I didn't even know it is there. looks like working better than Adobe Bridge. Does anyone know what might be a quick search line syntax to use in file explorer "quick search" line to look for any image being not 8 , not 24 and not 32 bit usually associated with 8 bit per sample images ?
Project Overview: We are developing an exciting mobile fighting game in Unity and are currently looking for a skilled 3D Character Animator to bring our fighters to life! If you have experience creating fluid and responsive combat animations for 3D fighting games, we’d love to hear from you. Role & Responsibilities: *…
aye, neat just sharing a link to some lighting that i feel could be added here, it seems you might be going in this direction so anything that softens all of this "rendering scene", would probably go along way. https://www.artstation.com/artwork/xlY6m hope it helps that is it for my input.
Hey man, didn't realise you had a thread going, thanks for stopping by my corridor scene, thought i'd check yours out and offer up some feedback if you're interested :) Mainly looking at the concept and your matching camera angle: - Specular - I guess the main thing that stands out is that the scene (like mine was!) is…
Honestly I think it's done and it's looking great! However if you wanna go and touch up smaller things you can think about: - Explosions cause more damage and splinters being thrown far into the room. Looking at the broken wooden wall I'm not sure if it's Sledge type of damage or explosion type of damage, I see very little…
Finally managed to get some time this past week to work on the level, about 40 hours over 4 days. The major progress is the framing and support structure of the buildings (Where it's visible under the roof from outside, and for the 2 rooms you can visit in as well). I also added some decorative pieces to the tops of the…
It's hard to tell if it's the lighting or the diffuse right now, but there's too much black right now. The metal of the sword is reading a lot like rock to me right now and it also blends in too much with his armor, some color variation in there and a different metal material would help it read better. I know Blizzard…
Technical Artist Flight Reports to: Lead Artist Base Location: Kent, UK To apply, go to www.dovetailgames.com/vacancies Overview of Department Dovetail Games is scaling the development team to deliver the next generation of flight simulation to the PC hobbyist. Summary of Key Responsibilities Dovetail Games is recruiting…