I gotta post all my character work I did from that movie, but I'm waiting for a good dvd rip so I can take screenshots. (Did all the Eternal Death Slayer characters, and the main Demonik)
I think you got it figured out already - a shader with several layers mixed or even just animated UVs would do the trick. I can only add that manually distorting UVs can imitate local turbulence / water flowing around rocks.
TechTitans Creative Technology Hub invites 3D artists to bring Zeus, the king of the Greek gods, to life! Let your creativity and skills shine as you design a stylized low-poly Zeus model that fits the aesthetic of our game, Land of Titans. Why Participate? * The winning model will be featured in Land of Titans! * Compete…
Hi! It looks like you may have made your model in zbrush, and the model itself is pretty messy, which is not helping you out here Things like this draw attention away from your textures and give the impression that you didn't want to spend the time to clean up the model. Did you do any research or find any references to…
Quick update, I wanted to add some sort of organic something to the scene and quickly did this cloth. I'm no expert with Max's cloth sim so I just did a very basic drape and sculpted it out a bit more in ZBrush.
Rise from your grave!!!!!(again) So I had some work I was cleared to show (some) and a personal piece or two I did before I went on my whole art test//interview/relocation with Sledgehammer back around the beginning of 2014. Once that whirlwind started I lost track and didn't bother to update the thread. Now that I've…
Hello, artists! How's your week? Hope all is well! Everyone is doing excellent job here! I can't wait to see more and more. As for me, I did some lowpoly modeling in Maya these days. I added some extra edge loop cuts on props to have a bit stylized look. The tris is under 1k for each prop. Pickup's tris is about 15k, crane…
hi! You can add/remove maps at any time by clicking the main menu on the DDO window (The button underneath the X in the top right corner) and then- for adding: Add new map>IOR for removing: Delete active map Hope this helps!
Solid work dude. You did pretty well on the truck. My only crit is to break up the spec map on the furniture. Add a bunch of subtle white scuffs and scratches in the spec map and it should add alot to the assets. Good job.
so I'm making a chess board. I did it two days ago perfectly, using refine. Now, when I attempt to add a vertex in a spline, it only work on the very bottom portion, i can't add it anywhere else. can anyone help me?