Anyone know what's causing this, and how to fix it? Rebuilding the lighting does not help, and it seems to manifest when I actively modify the terrain.
The image shoudl explain it but i cannot get rid of the rubbish alpha around my fern model? I have circled where i think should have fixed it but nothing :/
Trying to get this finished up this week, but not without crits... The whole scene is roughly 40k tris including the extra draw calls for double sided polygons. Any crits/advice are welcome.
Hey guys and gals, This is my latest project a Western Town environment. What do you guys think? Check out the rest of the images here, http://brendanmarshall.ca/portfolio_page/western-town
HI I need help in making a shader in UDK.I need it to only show up on the model's shadowed parts..How do I do that..links for tutorials, tips etc are most welcome & are much appreciated..
It's all context-dependent, something you learn best by doing. My advice is to try forcing yourself to stick to a lower resolution, and fix the problems you see. You will learn how to minimize repetitive features in a texture that is tiled. You will also learn how to leverage vertex blending and other techniques like…
Hl,I just wanna ask should I lightmap my environments or just to use dynamic lighting because I lose my normal maps when I build my lighting. Any tips and techniques you would like to share are welcome . Cheers!