the pacing feels good so far, and the "flow" feels good too. I'd include the sword's actions in the blockout, it's too integral to the action and it's hard to read what's happening when the sword stays in the same hand all the time. If one doesn't know the sword is being thrown and caught, they would be totally confused.…
you seem to be looking for the right answers on what to do, but there aren't any because it comes down to you. so far as digital versus traditional -- it should really be both with a weighting to whatever you want your job to be. i.e day to day I do digital 3D, but i keep traditional sketchbooks on me all day every day.…
I think this is what you refuse to understand. http://www.polycount.com/forum/showthread.php?t=129314 This guys is doing thing 50x time more outrageous than what you're doing, have you realize no one is trashtalking about it ? While people here are ? Wanna understand why ? Because even if he's doing character with GIGANTIC…
Hey everyone, I'm back with an update on how everything has been going these past several months. In short, I've had no interviews save for one unsuccessful UI art test. There is the worry that I am now beginning my way down a career path wholly unrelated to my passion of illustration - after many failed attempts to break…
Well this is a refreshing sort of thread. Got a nice, honest sort of feel to it. I suppose the best feedback (or the best...start to feedback) I can give is the following question: Why have you never moved beyond cartoons? I mean, you say you never "got" beyond that point, but I mean why? Just draw something that's not a…
Hi friends! Not sure if i'm correct here, but my issue is heavily technical - but of course about game art. Anyway this is pure self-advertisment. I write an articles about... "Fakes & Tricks of games which impressed me" It goes about crazy ideas or awesome tech fakes which made an cool effect. I write about this in my…
My dad has been wondering about my goals but i don't have a completely clear view my self. if anyone could answer my questions it would be a great help... some details about me.. I'm currently in my junior high school year I'm also working on multiple portfolio projects both 3d and non, the software i'm using is... *…
This was missing, so I had a stab at it. People are always posting images of their models online and asking for feedback. Unfortunately at times the model is presented so poorly that it makes giving feedback nigh impossible. The main problems are tiny images with no contrast on the model but a huge contrast between the…
Hello, My name is Lee, and I would like your guys opinion of what we are doing over at ULU. I will give a little background. About 1 year ago, without any prior game design knowledge, I set out to learn all I could about UDK and game design. It was a struggle to say the least. With tutorials scattered, and virtually…
The Project Malaise (working title) is s sci-fi survival game inspired by old-school movies such as Alien and Pitch Black, where few survivors find themselves in an alien environment facing an unknown sentient threat. The game is done in a slightly retro-futuristic look, attempting to capture the clunky sci-fi tech of the…