I wouldn't compare art outsourcing to call center outsourcing if you want to calm people's fears - outsourcing to India had a big impact. I'd say unlike manufacturing and call center outsourcing, studios have found it difficult to outsource 100% of their art. As games grow more complex it's going to take a larger workforce…
Hey Xoliul, I am planning to start a fresh play through on Brutal shortly and I wanted to ask if there are any Serpents or Vista's that are time specific. Like if you don't get them, or do them between this mission and this mission they will go away and you can't get 100%. Because after I beat the game and went back and…
Well, yeah, if you're going for a basemesh you MUST ensure that it's as error free as possible since any errors would be inhibited by any derived models. For better screenshots, try reducing the strength of the diffuse lighting to compensate for the self-illumination. 50% self-illu + 50% diffuse looks better than 50%…
Well, there are no standards for normal maps so you can't really say what does what. A quote I just googled up from blender's homepage. So if your implementation only uses 128-255 then normalizing something that is off the scale would most likely push values below 128 and get you into the minus range. If it uses the full…
We're looking for a veteran dev person/team to join us, in creating an indie game. You will have total creative freedom* over the game’s genre, subject matter and gameplay! And are free to display the work you created for this game in your portfolio* (no NDA required*) And we'll provide support where you need!…
One thing that has helped me with blurry screenshots in unreal is increasing the screen pixel percentage to above 100! This did cause my computer to lag quite a bit so I would take caution and only increase by bits at a time, but I also have an older graphics card. I found it in this…
Was going to try and make an environment scene and this will probably be the first prop for it. Going to be embedded in rock like it was carved out. Game model is about 1200 faces. Here is the high-poly...