agree with John there is a mountain of Bad anatomy on the internet. http://wiki.polycount.com/CategoryReferenceAnatomy Rey Bustos page found there has nice flash overlays ( even if the actual drawings r crude... the resulting muscalature is revealing ) for skinning joint placement reference: ( for game animation: general…
I started out using Alias Studio which was pretty hardcore, then self taught 3Ds Max. I've never really used anything else since so it's difficult to say. I personally like 3Ds Max compared to Alias because you have more flexibility in modelling tools and modifiers, and 3Ds Max is more industry standard than other…
It's a game designer mentality. I had multiple teachers like that. They don't take account visual progress or advancements in game, even knowing how we are freed from a lot fo grpahical constraints. They'd rather prefer we spend the new power acquired on more advanced AI for the characters than just adding bigger textures…
You can't get white diffuse if its green in your texture, you know. Then maybe you don't have enough padding. If so, then showing your maps would help to find an other solution. A few pixels of padding isn't always enough btw, because of the mipmapping. Is it looks the same bad on the render when you render it zoomed in?
INFORMATION PACK: https://drive.google.com/open?id=1qnmCFsvLlXr4FDLpYicYfG5OEvcBMAaQ Project overview: Sofa ninja studios feat. The nobody collective is proud to bring to the world a new and cool take on the FPS RPG. Utilizing all the classic gameplay of retro first person shooter games. Our game is a single player first…
So I'm in the process of learning how to rig, and it seems like the torso and the legs/feet of my model are working just fine, but I'm having issues with the arm. I understand the elbow probably needs a triangle in there to deform right, but I thought it might be worth pointing out just in case. I did try lowering the arms…
Maybe this has already been asked but here I go : When I'm texturing, I just put my textures (PSD / TGA or whatever) in max for preview...But when I make some change in photoshop and save them, most of the time 3Ds Max doesn't update them. And this is true for both PSD and TGA, the only thing I can do to force max to…
I've been using it almost exclusively since 2017 hit. There's very little settings to worry about. The quality setting is "Signal to Noise Ratio", so if you set it to 20.0 db, you are basically asking to get "20 part clear, 1 part noise". Choose Fast Path Tracing instead of Advanced. Advanced may have some benefits, but…
Thanks for reply guys. I ended up separating my mesh and gate into two parts. I know about this "bend after applying textures" techiique, but I dont think I can use it here. I am applying textures to alredy created object. Altough, I managed to get the shape bended, might post a picture later, but it was looking quite bad.…
bad news... most engines are not like UE4 so knowing UE4 means bugger all at places that don't use it good news... you don't get hired as a technical artist because you know how to use certain software, you get hired because you can demonstrate that you know how to identify and solve problems in any software. to generate…