I have finished my base mesh and it is ready to be sculpted in z brush all I have left is to model the lion head but for the moment. [SKETCHFAB]1403245611654517a74dc0742ed741ac[/SKETCHFAB]
Thank you chief, I changed for OpenGl and it's worked just fine, but If I baked this model in Xnormal using +X +Y +Z, Shouldn´t it be a directx Format ???
Don't think you want them overlapping though. Technically it's fine but visually it makes a boring silhouette, also it might cause z-fighting which is not a pretty sight.
hello guys iam trying to make fur and hair for games , i used z brush for that (fibermesh) and it didnt work quite well iam taking this example thanks guys hope u help me