I'm bringing this thread back from 2015 in the hopes that others are going through this transition nearly a decade later from Modo 17 to Blender 4.x. I've been using Blender for a couple of weeks, focusing on low-poly modeling and scene organization.
Hello Everyone! Thanks for taking the time to read my post. I am currently having extreme difficulties delivering assets without scale or rotation to Unity, and this problem is costing me days and many years due to worrying! I am bringing a step file from Inventor into Pixyz studio, then an FBX into Autodesk 3ds Max and…
I wonder why you're using the Auto Smooth option in Blender? That would seem to be overwriting the incoming vertex normals? About synching: The glTF specification says renderers should use MikkTSpace tangent space with the OpenGL X-right Y-up convention to render a model with normal maps on it. Which means the baker needs…
Well, After a good few months of lurking the forums i've finally decided to join all of you and post some of my work. this project is a bit of a "make it up as i go" one so bear with me :) the idea i have in my head is just a large environment with a forest surrounded by mountains ( ala Skyrim) and an old ruined fortress…
So below here, I have taken a screenshot of the top of the head of this robot that I am working on. Now, this seems to me like it would be something simple. But I can't really figure out how to set it up how I want it. The red object is his head, the yellow the antenna, and the green is just an object to be fitted onto the…
[ame=" https://www.youtube.com/watch?v=oSa85b6BX0I"]RappaTools 3.2 - YouTube[/ame] What's new (1515 aka 3.2): - Added quickTopo for quick retopology. - Added WorkingPivot Tool. - Added Weld 2 Last, Move 2 Grid, Drop on Grid and Move On Grid. - Added Smart Transform Toggles where you double tap to change the coordinate sys.…
Hi guys, recently I try to teach myself about cryengine and found out that modo and cryengine have different up axis that give a slight problem here (even though I know UDK also have different up axis then modo, but the exported geometry fbx seems fine and not lie on d ground like cryengine did). Wasn't able to find an…
I have an i1 Display Pro for calibration. I think 6500K is too warm/yellow and I personally prefer a cooler tint. But if everyone uses 6500K everything will look too warm on other displays. How do you calibrate your display and at what color temperature? What software is everyone using for their calibration? Wide Gamut:…