image quality was fine for what you were conveying - your point was very clear. You just connected a bunch of dots for me. In one of the tutorials I watched the size was mentioned but just didn't click at the time. I suppose it was wishful thinking that zbrush would just somehow read my mind and emphasize detail in the…
Soccerman, electricity moves at the speed of light (or close enough). It's not as if you need to physically move it yourself, you just need to have a large capacitor ready to discharge into the rails when you press the button. I'm pretty sure that's how the current tests systems work. Lupus: At the ranges we're talking…
Hi! This is my first post, so apologies if it is not formatted ideally. TLDR; I need help finding a method to rig a character's shawl/cape that follows their arms beyond basic skinning. Any suggestions, tips or explanations on a driven joint-based shawl set up would be very appreciated! I cannot use nCloth or nHair…
Artstation post with turntable: https://www.artstation.com/artwork/zx1KOm Finished piece! For real this time lol. Thank you to everyone for all your help, comment and or even just stopping to take a look. Not only for this pieces but for my others as well.
FYI I moved your post from the Unreal Engine section into the Freelance Job Postings section. Please post future jobs in this section, and thanks for sharing with Polycount!
Is this tank translating in world space at all? Or is this for some sort of cycle? If it is translating in max, you could setup a wiring parameter that says when the tank "moves forward" have the treads follow the path. You could also do the same things for the tank going backwards and turning left and right without much…