[FONT="]Main Tasks and Responsibilities[/FONT][FONT="] [/FONT] · [FONT="]Programming in the relevant languages (C/C++)[/FONT] · [FONT="]Programming all the various game modules (artificial intelligence, sound library, display, etc.);[/FONT] · [FONT="]Programming the tools required by other…
Thanks to everyone who took the time to check out my introductory thread. I've spent the time since then trying to wrap my head around how to do normal mapping, so I have nothing new that is far enough along to warrant posting in P&P yet. But, I did not want to stay away too long without showing work that I have started on…
C++ will replace Uscript, this is new. Instead of using Uscript as language you use C++. The C++ API is for integrating the Unreal engine with the rest of your game. This API has been there all the time and it's not a new feature. But it is not for scripting. It is mainly for integration. Unless you're a coder with the…
Great! Another tip I can share… it helps to post your works-in-progress so people can provide feedback, at each step of the process. This is a great way to work, because it encourages you to keep going, and also gives you occasional feedback when you need it. Best of luck on your project!
Mercurial Dance are hiring a Freelance Motion Capture Technical Animator/ Post-Production Artist to support the development of VR game assets for EmbodyXR® Your Role As part of our asset creation process, we are creating a custom movement library for our new title EmbodyXR® which includes motioncapture / performance…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for mid-level freelance 3D artists experienced in creating stylized hand-painted armors for a stylized MMORPG project. Texture quality level and art direction is similar to WoW. Project Style * Stylized MMORPG * Hand-painted…
Hello! My name is Alain Berset and I am a freelance character/Creature
artist from Switzerland working remotely. First of all, my Fields of competences: -Character/Creature Design -Character/Creature
Sculpting -Retopology -Character rigging -Texturing Softwares used : -Zbrush -Maya -Substance Painter -Marvelous Designer…
[Revshare] Recruiting a 3d Animator for a project that will split the revenue equity. Hi everyone, We are a professional team of three senior members, each with more than 10 years of experience. We have been developing our project since November 2025. We know exactly where we are heading and what we aim to achieve.…
Hi guys, just wanted to share my latest game character model baset on the concept by Russell Dongjun Lu :) https://www.artstation.com/artwork/rRVx1G I have made the HP sculpt inside Zbrush, texturing inside Substance Painter, and rendering in Marmoset Toolbag. The majority of work I`ve made in Blender 2.8 - LP modeling,…
Yo! It's Khufu (means Cheops)- magical monkey from the underground oasis, character done for casual game Ancient Quest Of Saqqarah (www.SaqqarahTheGame.com), developed by polish development studio, Codeminion. Demo of game you can find here: Game Club Cafe. It's a hipoly model done in max, rendered with scanline and get…