hey i found some images while searching on google for "head reference" it was some kind of chinese site so i didn't understand it at all but isn't the person on the first image, 4th row all the way to the left poopinmymouth? what is he doing on a chinese site i don't understand :P am i right or not?
here goes: i like the fantasy cave overall but there's a few things letting it down - firstly your particles for the waterfall are all the same rotation and the repitition is very obvious - try giving them a random rotation and maybe more randomness in the alpha value too so there's some variation in the intensity. The god…
The price tag is great. What you on about? If it gets as solid as photoshop for painting (i haven't tried it yet so I don't know how it compares) it's like 1/8th of the price here in Sweden. You can still download the trial to play around with.
hahaha awesome! so, queen of pain is getting a set, and nyx, one of the 4th is getting a set too i think its a good idea, if they make into the game tomorrow, to jump and get the next ones i dont have. i think its the most fair
Yeah ived tryed all the option available and reinstalled ithe drivers many times and its still doing it! I think that its maybe caused by my screen ration (16:10) and the software. Its stange because its only doing this in mudbox and photoshop!
Update on the ship and how its looking so far, 4th image is a section of the engine btw. Large primary shapes are being put in, then I'll move on to secondary and tertiary, major changes made to the turret system and overall shape. Any crit would be highly appreciated :)
Whatever. I mumbled my way through/said nothing during the Pledge of Allegiance from Kindergarten through 8th grade (no Pledge in high school). Maybe if I had told the teachers to jump off a bridge I could be an anti-authoritarian hero too!
Looks excellent! You just need some more color variation. Maybe some carpet or flags/banners. How did u do the tillable bricks wth the little rocks caught between them? Could u post z pic of the zbrush model?
thank you! yes that's exactly the plan - a short and a long dread repeated around. If that doesn't look natural I will then make a 3rd or 4th one. I'll be doing a little bit more of detailing then move onto the retopology, I want this wrapped up pretty soon
I'm not sure if this is what you are looking for but when you are in Edit poly mode, just select one edge and then just click the "Ring" or "Loop" button in the selection tab. If you want to do similar with faces, select about every 4th face, then the "Grow" button.