Looking for someone who has good rock and concrete surface experience. Ideally you should have Zbrush experience as well. You'd only be doing the High Poly work. We'd take care of the Loly Poly work along with unwrapping and texturing. Please get in touch with a showcase of your previous work experience incorporating such…
Ran into a problem, testing a friend's Maya model. No sockets, even after using Copy and Paste Mesh Properties. The skeleton is one of the Melscript generated versions of the official Skeleton, and we would be using the base Human Male animation... if it animated. It does animate, but only the root animates right now. I…
This is the first project that I have done outside of education. I have modelled each part of the RC car separately so that it could be rigged if I wish to look into rigging in the future. I have tried to go for a high detail yet low poly approach. The project is currently a work in progress so expect updates as it moves…
As I promised in my last post: http://www.polycount.com/forum/showthread.php?t=150188 I post the final result of applying dota2 two materials, including the two masks and some vmt settings, in blender cycles renderer. It's pretty hard to simulate the in game effect in a ray tracing environment, so I have done quite a few…
Here I'll be adding the latest updates to my newest set of alphas. Feel free to give feedback, any sort of feedback helps, what kind of alphas you find useful and which one's you don't. Download - https://gumroad.com/environmentdesign Pictures and previews - https://www.artstation.com/artist/jronn
So this is a piece I worked on for a game I am producing with a team at university. I still have a long way to go but please let me know what works/doesn't for my next project! Modelled in 3DS Max and Textured in Substance Painter (My first time using Substance Painter) :)
http://s2.putfile.com/videos/26010463625.avi thoughts ? Personally i wasnt a fan of farcry or their engine, it had great draw distances but it had that oversaturated look that i really didnt like. This looks much better, although keeps the oversaturated scheme, i like the soft shadows and i really like the advanced shader…
Hey guys. Even though I didn't really feel done, I decided to call this finished. In hindsight I spent alot of time on the sculpts etc but it doesn't have the quality that I strive for. I'm having some trouble getting details from the sculpts into the texture, and with a scene that's 100% rock it's hard to get a nice…
Hats off to the guys at GPG for this one. I just played the demo and I can say I am absolutely picking this one up. I loved the first one and I've been excited about the second one. Go pickup the demo if you can. (its a HUGE 1.5 gig download but its pretty much worth it i think.) Its on BT, and all the other major file…