This prop is part of a project I'm working on called "Mansion". An old mansion level in the style of "Uncharted" environments. C&C are welcome ! :) https://www.artstation.com/hassensamaali/blog Blog : https://hassensamaali.wordpress.com/2017/04/27/manor-ruins/
I want to take the group on the left of the image, and duplicate it have it placed on the center of every face on the object on the right how can i do this? Im working in Maya 2017 and/or Modo 10 whichever one can do this easier
I tested Unity's de-lighting tool on a rock scan from a few weeks back, here are the resuts! model A bit about the process here: https://petemcnally.com/2017/07/26/afternoon-de-lighting/
If you want to execute something after the UI loads and other maya startups, you can wrap it in evalDeffered (http://help.autodesk.com/cloudhelp/2017/ENU/Maya-Tech-Docs/CommandsPython/evalDeferred.html)
Nice tool, works a charm in CC 2017 (whew). Little question though, is it possible to set a filename suffix with channel packing? I'm lazy and keep all my maps in one psd.
I still have 2017 installed but have since stopped using it. I can't believe how long it took to add some features that were requested years ago in Mudbox 2019.
I think there were several memory leaks with Max 2016. I recommend using 2015 or 2017. I worked about a memory leak in 2016 by switching the viewport to OpenGL. But that was kinda lame.
It seems to be possible with 3dsmax 3017 Update 1 now. But it seems that they are set automatically and not based on manual smoothing groups wich gives a lot more control. https://www.youtube.com/watch?v=6RpDvEncFus