A little interesting OOB point of view. I created a procedural generation blueprint to place the background blocks more efficiently. Its controlled by seeds to maximise the variations while preserving the placement without it regenerating every time we run Unreal.
Hey, I'm looking for the best option for texture painting. So I was wondering what you guys use and why you like it. any other input is welcome. cheers
This was a little project I worked on to get into stylized painting for textures. I used a concept art by Federico Meloni, which was someone I found at ArtStation. Critiques are always welcome.
Hello, I'm new to the polycount forum but everyone is warm and welcoming anyway for a beginner designer whats the best tutorial for hand painted textures ? i just love the look of it Thanks
https://www.thingiverse.com/ Is what we referred a lot of people to when I worked at a 3D print studio. Its got an education section as well...though looks quite different than when I used it. I would download some models from there and examine them as part of your learning process. I never made too many things with…
The goal is to make a model with a more triple A look that would be game ready, and that would include beeing animated. The print is of the retopology process of the character using a sculpt as a basis. Here are some prints of the sculpt: This is the reference for the character:
IF it manages to get homebrew on it, then it will take off big time. Lets face it the only reason the PSP is even around is because its fantastic as a little emulator playing machine. I agree that the only reason the DS took off so much is because the games were so much easier/cheaper to make, but then it also made sure…
We are currently expanding our horse mobile game. We now require hand painted textures for our Arabian horse model. Job outline: 5 natural textures for the new Arabian horse breed. Along with 2 magical textures. The horse model and UVs already exist. This is purely a texturing job. Normal maps are not required, however all…