Well I unwrapped and made proper UVs for each subtool, then merged a hipoly and lopoly version and used UV master to make islands for the lopoly, and then used Grouped UV Tiles for the hipoly. And these seem to look fine, or at least as fine as I need them to be. Then I make a texture from polypaint from the hipoly mesh…
Thanks everyone for the encouragement! LOL, and yea... i was begining to see hints of the Goldblum's fly too. :) After going to a pixologic demo held yesterday in LA (http://ugm.pixologic.com/registration/1011-LosAngeles/)... i was inspired to try to do some rendering and color test as shown by Ian Joyner. Some very cool…
Hey, Nice start man, your anatomy is fair enough for a junior but don't take this the wrong way but your faces are awful. If you can accept this potentially harsh sounding crit then you've already begun to improve them. The quickest way to get good at sculpting faces outside of 2D practice is orthographic Face Ref and…
I am now currently available for work. Please contact me for any projects that cover my skill set. -Environment & architectural Design/Modeling -Level Design -Concept Art 2D Character/environment/Weapon Design -Particle FX -Texturing, both stylized/photo-realistic with photo-source editing/scratch texture based utilizing…
It looks pretty good when it comes to proportions and such things though there are some things that I think you can improve on. 1. The finish is very doughy looking, mostly due to the low texture res/blurry polypaint. 2. You should have a cut at the end of the head, now it looks like he has grown hair from the wound. 3.…
I think this where I'm going to call it on the corrupted skin. I could go crazy detailed across the entire section, but the style of the rest of the figure wouldn't really support it, so I'm just leaving it to pockets of detail. The polypaint mock-up here is just testing out an interesting idea to visualize the spreading…
Starting on a new character I have worked on this weekend. Thought i'd share my progress so far. Planning to make this a low poly character somewhere around 40-50k tris would be my aim. Main goal is to learn abit of Marvellous designer making the clothing, and to try get better at doing hair as well during the process.…
Hey everyone, This is a project I started a few weeks ago. Its a fan made statue of Shierke from the Manga Berserk. I'm trying to make this project as if it were a Collectible statue so right now I'm working on the sculpt of the character and the base and then I'm gonna do the keying. I'm also gonna texture it and try to…
So I have this stupid problem where my subtools are invisible. I must have activated some obscure option because any visibility settings I try does nothing. The only way I can even view and locate the mesh is via ghost and activating the floor (as seen below). This problem appears on every subtool in this project (.zpr) as…