Let's break this down: You have a big box with a smaller box cut into it, the big box is easy, those blue lines mark the seams already. You have a choice on the inset box: keep it as part of the large faces but have some stretching and a smaller space for the centers because you need room for the connecting faces as well.…
no the vertex data (booth UV vertex and geometry vertex) is stored as X,Y,Z positions. The face arrays booth UV and Geometry Face arrays point with index numbers to the corresponding verts. 0 for example means the 1st vertex in that array, 1 means the 2nd array because arrays usually start at the index 0. For every face…
Yo m8, that's a big improvement you've got from the first to the second bust. I've noticed you have a tendency to give your characters a jutting chin. Notice how the jaws on all of your characters, at least those we can see from the profile and clearly determine that, have a jutting chin )the jaw is pushed forward). That…
Mmmm. I had similar issues with the textures. In my case, it was the baking process in Blender. In fact the issue is present when the low poly model, that need to get the hi poly, have more than 1 material. You can try in addition, to check for doubles faces/vertex. Hope Its help you.
@lotet thanks mate ! :) Yea I agree about the fact that boldness makes her unique ^^ , I completly agree with you for the face and neck, I definitly need to make her even more feminine. By the way, if any one reads this, the project is recruiting some artist 2D and 3D, so if anyone is interested ;)
if she is a cyborg I would take advantage of the face area and maybe add some metal plating or something there to show a sign of being a cyborg. How are her arms suppose to bend. even though the model doesnt show how, maybe you can add some metal cylinder joints to fake that in the texture..
Theres something about the face that really looks mannish to me. In fact I've assumed its been a man throuhg your WIP shots. Only now that I've seen the hat and the bun of the hair do I realize its an old lady. I dunno how to fix it. Maybe some big eyelashes?
I quickly scanned over that, I can't see what the smoothing groups you have specifically set up on purpose actually are. Only time that is apparent you have intentionally set up the smoothing on the mesh is when you removed the smoothing and have a completely faceted model. Unless you want a completely smooth shaded model…
Here I did some studies on creating Emotions for the face with building the face up and then using it to create some emotions. I created an simple base for the face at first and worked on it more to be more proportional. Then i went from the Normal face expression and changed them around and added some eyebrows during…
Sly: I think you missread "Make planar" with "Map Planar" To the original poster: What you request sounds pretty impossible to me: to make a face planar, the method has to change the vertex positions involved in that face. So in case those specific vertices happen to be used in other faces will be repositioned, which…