The on and off type I assume was not modeled into the mesh but it's floating on top of the mesh. Giving the illusion like the type is embedded into the mesh.
Hi Friends! I'm having a bit of an issue getting the weight of my objects inside of Unreal to "feel right". For small props - the mass and "floatiness" of things feels pretty decent, but once they start getting much bigger (to say, the size of a barrel) it still feels lightweight and floaty. I'm noticing the same issue…
Hi again, I had some free time, so here is the script with a simple interface. rollout rolTest "Sel Back Faces"(-- Filter Functions ------------------------------------------------------------ function filterObj item = ( ((classOf item) == Editable_Poly) or ((classOf item) == Editable_Mesh) ) function filterCamera item =…
Hey guys started working on a little gun just for practice sake I guess :D I know some of the side detail is missing. I will probably use floating geometry for that. Thank you :)
I believe they refer to the main body of the jacket. It's like it's just floating over the body with helium gas underneath so it's just defying gravity.