Yeah you're right about the multiple UV channels too. Scrolling UVs are a bit of a different use case because they're still only sampling the texture once per frame, it's just the UV coordinate has changed. In this case you're sampling the same texture 4 times in a single frame. Edit: To be clear, in shading languages…
You know, I agree that football in and of itself isn't healthy. People are just now starting to appreciate what an issue concussions are, and bone and joint trauma are commonplace for these guys. I just can't relate that to the larger populace because the rest of us aren't elite athletes. I mean, those guys are fatasses…
<u>Devil's Hair</u> - feeds 4-6 - 1lb angel hair pasta (capellini works just as well) - 2tbsp red pepper flake - 1/8tsp cayenne pepper - 1/4tsp paprika - 1tbsp lemon zest (use a microplane) - 2tbsp lemon juice - 4tbsp extra virgin olive oil - 3tbsp unsalted butter - 2-5 garlic cloves (minced)(depends on how much you like…
Wow I am impressed with the effects you did! I always wanted to learn how to make awesome particles like urs! I have a small question, how do you make ur particles spawn at the place you want on a custom created weapon hold by heroes that have no existing particle on the wep like Axe/Sniper to be replaced/altered? Example…
Put together a base mesh thats going to be used for a few different characters for my own cinema game mod, anyone interested in helping out with this just ask and I will get back to you with more details. I still have a few things to correct on this base mesh but it's mostly there now, in the meantime I'm also still…
BoBo_the_seal: sir, you flatter me <3 atomicguppy: glad you dig it man vAp: cheers Insaneophobia: thanks man Khronos: thanks :D DmitryGrebenkov: cheers man ^_^ oxblood: thanks Bishop313: could do, still thinking over his mines afisher: you are my muse, my flame Dvolution: hah, thanks man slosh: maybe not that many, will…
Not bad. You got some skill. That cinematic you did was really cool. I think what helped to sell it was the sound effects. If you were to have sound effects for your "Lightning" and "Flame" material I think that will go a long way in helping sell your materials. The design of your website is straightforward and I found it…
Along with what vahl said, I would like to see some sparks flying when bouncing off the ground, flames or some sort of visual indicator when shifting/reaching speeds and braking. The vertical track needs some indicator of how the vehicle is being held, maybe have the lines between the hexes glow when the vehicle goes over…
Okay, lets stop with the jealousy flame-war. this is a WIP thread for art, not 4th grade. Though, like I said in my very wordy comment prior to this, this was for a class and for a bet. Not for the industry. Only an idiot would apply such time management skills to something that actually mattered. And as I *also* mentioned…
Hey All! I've seen amazing pixel art here, especially love the demake dump. I'm the developer of the new game Retro City Rampage. We're running the first of many fan art contests to come. The task: To draw the PLAYER carjacking a flaming DLX-88 sportscar with his sweet light gun! You can add anything else to the scene you…