There's no real reason to not use UDIMs - it's just another texture set as far as painter (and anything else) is concerned. In painter they can be named and export presets can be built to output whatever file names you like (on the most recent versions at least). We're actually using the UDIM workflow in painter quite…
I thought the modeling and texturing tools were great (especially post 7.5, once they began to include the new unwrap plugin). There are quite a bit of games that use it, heavy hitters too. It's just not that common for North American developers. Capcom has put it to great use (the Resident Evil series, new Street…
Hi everyone, I'm currently planning a 3D environment that fuses the dramatic natural setting of Petra (Jordan) with the ornate and rich Levantine architectural style. The vision is to build a narrow canyon path that leads to a large, impressive mosque structure, with a bazaar carved into the sides of the canyon walls along…
Two weeks... in his free time... it is a very good job given the time you spent on it. To be honest I'm not a fan of the very far statue, I think it is better if you just have a closer one. This is just a personal opinion about the composition of the scene, so it is not an objetive thing. The only unreal and quixel thing…
Nope, haven't played. Am admittedly a bit of a fan of gearbox but i just think the logic being used in this thread is silly. I see some definite similarities, chunky designs, dusty scenes and stark shading. I don't think the outlines or grittiness are relevant at all, it's hard to count the number of artists who do that…
Yeah I actually purchased a modular PSU on accident, I just looked for something reasonably cheap with good reviews from a trusted company, so I found that Antec. I was really happy when I got it. As far as noise, every PSU i've purchased in the $50-100 range in the past 4 or 5 years has been pretty quiet, I wouldn't pay…
Always good to see a 40k fan make art. As far as art critiques go, I dunno if it's the material you're using or how it's sculpted, but the armor looks super soft, like it's made out of foam or something. The elbows are pointed 90 degrees the wrong way, I'm not sure if that's by design or not, but it does look a bit odd.…
The shape of them doesn't look too far off, but the angle and size of them compared to the rest of the body looks a little too unrealistic (even for comic standards). I'd say shrink them down just a tad, and tilt them down some more. Remember, they're essentially just bags of fat that hang from the rib cage. They normally…
Well, you can paint the eyebrows directly as a texture if they going to be thin and straight (mostly woman eyebrows) but if you want a more realistic result either haircards (first card with one/two hairs and then duplicate it arround the mesh,similar to a beard) or fiber/xgen/anything that makes splines of hair. In my…
Haha thanks all - I reckon you try it out (of course) esp. if you're a fan of the series or movies. There's a lot of good Star Trek lore worked in to the game. As for the game being a bit barebones, there might be some truth to that, but I honestly haven't gotten much chance to play mid to late level content yet, but I…