Doing further research on UDK and in reading the comments on this video: [ame=" https://www.youtube.com/watch?v=BEdnKJfbPNI"]Real-Time Neuschwanstein Environment Castle UDK - YouTube[/ame] The 3d artist who made the environment said this: "I have an Nvdia GTX280, a good graphics card not a very high end one. And the scene…
Hello, this is the last work I've done, wanted to learn a little bit hand painting texture and lowpoly. Everything are screenshots from the maya persp window :) Character: 705 tris. Weapons: 100 tris./ Texture: 512x512 Additional weapons: respectively lance:99, shield:84, one hand sword:94 and two hand sword: 100 tris /…
This thread will show my process from start to finish with this character(the Tick). The requirements for this build is 1200 tris and a texture sheet no larger than 512 X 512 .... ALL feedback is welcome :)
If you want to model for the industry 100% do not design it yourself. You're highlighting the wrong skillset. By using another persons design you're doing two-fold: showing that you can nail a brief/concept and translate it with fidelity to 3D, and second that you can collaborate and address notes, which is major if…