Hey Polycount, I am loading my speedtree models into udk. (after saving in the modeler and the compiler, loading up the shaders in UDK) In the speedtree editor screen nothing is showing. Its like there is no mesh. I am saving as .srt from the compiler. Yet nothing is showing up in UDK. I have looked up a few tutorials and…
The screenshots are too small for me to see the important numbers. Set your screen capture to only one screen, rather than both, ootherwise is gets compressed with a big blank space. However, I think it looks like you have not froze the transform before applying the duplicate special. You will need to do that first. Also,…
I prefer to do a mix of both, since I have a hard time drawing proper perspective. So you could make a base mesh. Then take a screen shot, and in photoshop start working on proportions some more and adding detail till you are satisfied. Then go back in rough in some more forms in 3d, then take a screen shot and paintover…
Thanks! I've run into an odd problem though : s I opened my max file at home (did the baking at school) and there's normal map issues. The most noteable is a pretty big and ugly seam on the shirt. Usually it's because of that damned Gamma/LUT thing, but I have it deactivated. I also tried exporting it to marmoset and...…
looks really nice with the flat color shader, just export that and you will have a good part of your texture done =] and the green glow looks great ---- Guys, i just noticed that we are not being fair with the other areas on the workshop, like huds and wards. So my idea is to add on the rules that are allowed item FOR the…
Hey guys, epic stuff here as usual :) Here's an update on my scene. I finally got round to making a video of it. Couple of issues thouh, a) youtube seems to have changed the gamma a bit, and the scene is already dark so screen brightness may help if it's too dark to see. (looks fine on my screen).…
anything with a retina style/HD screen, if you plan to use pdf based ebooks and art magazines. You'll have to zoom less to read small print fonts like annotations, picture commends, footnotes. For example I wouldn't recommend an ipad mini, or any device with a non HD screen if you want to read e-books like Vertex. I picked…
absolutely. using add/multiply works like it does in photoshop (add being screen). so if you think of your textures as just numbered information.. taking an AO map (mix of black and white.. or 0-1), and add 1 to it.. it will become white.. or if u multiply it by 0, it will be come black. but now if you multiply your AO by…
So, I've made some trees, I think I need to make some trees that are more epic huge. Added some fern and germinae(?) for more variaton on ground. (only apparant on bottom screen) Added some particles for mist/fog to give a bit more texture to the already present height fog. Not sure if I am to keep it. (only on top screen)…
Architecturally, you would most likely want to have two-tiers of design. A Zone would encapsulate the overall theme of your level, with rooms inside the zone (that may or may not span a single screen's worth of space.) The problem in Unity is that unless you handle Additive level loading, you're going to constantly be…