Hello, I'm trying to create a steam effect that looks realistic. I know very little about particles. Normally i would just read all documentation and watch every tutorial i find but I don't have anymore time for that. I'm looking for any kind of help. Video-tutorial/documentation that covers this type of thing or someone…
I recall solving a similar problem in another game engine by storing the position of the moving object in the beginning of the tick, then performing movement of everything, then tracing from its original position to its moved position in the late tick before next frame, and adjusting its position/processing collision…
I'm not an animator, but I've flipped a lot of tires. I don't think your animation is wrong at all, but it suggest a tire that isn't so heavy. Reason is because the initial movements are made not by the characters pulling back and legs, but with the arms. When the weight gets heavy, you simply cannot budge it with the…
The bee that goes up his palm actually clips into his middle finger if you look closely, then probably disappears; it's just hard to tell since it's so dark. This makes me think that it's simple movement rather than animated along a spline (which would probably require custom coding as far as I know). So, I think that you…
In this case it's not an issue of vertex resolution so much as either the resolution of Spotlight (as your eyes see it on the screen, not the actual texture resolution that is loaded), or the pixol resolution of the model on the document/screen (like how projection master works). The projection is pretty much going to…
You can make a grayscale mask out of your recorded movement - select your fancy brush, make necessary stamping on one separate layer, extract the silhouette with Ctrl+ layer thumbnail click. It will have all the jittered detail that complex brush left. Remove the layer with modifications. Then you can use that mask to…
Yep, when the ini file goes missing max recreates it from scratch like a fresh install. When it comes back everything goes back the way it was. You might be able to compare the two files for differences and find the setting. I know you can view two documents in word side by side scrolling one scrolls the other. There might…
Hey guys thanks for testing this out. I'll take a look and see if there's anything I can do about the shape/text layers thing. If you find any other craziness, let me know and I'll fix it. I've fixed it so it will work on a group now and fixed a bug where it didn't correctly tile if your layer wasn't touching the edge of…
For your first animations it's good, I would say you choose an advanced rig to start out with tho hehe. A comment I would like to make is about how to approach animating. Basically you're breathing life and movement into a mannequin, and there's more to movement than a series of poses stringed together. Try thinking about…
Hi, the textures are looking good. Are you planning on using models for the structure or brushes? If you export out what you already have in 3D, then all you need to do is bring the model into UDK and set up and assign the materials. If you are going to use brushes, then you can scale and move the textures using the scale…