My Third and final submission is a variant of the Grand Mace wielded by Knights. I thought there were not enough maces in the competition,so as my final entry,it seemed fitting. The weapon is called "Devastator" by virtue of the fact its a weapon that is supposed to look cold,brutal and imposing. So the main inspiration…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
pecs are kind of saggy like he's 70 yo or something. I'd tighten them up a little bit. otherwise looks good. his face and head are a bit plain. maybe some facial hair like fading sideburns or a neck tattoo would make him pop out a bit more.
I kinda like glenn beck, actually. The man seems legitimately informed and intelligent. The fact the he willfully twists information and manipulates his audience is pretty damn immoral as a journalist, but as an entertainer/media personality he has my respect. He's like a straight faced, evil version of stephen colbert
[ QUOTE ] Nothing is worse imo, than a race that can't face the facts and are uptight about their 'issues' , I mean, wheres the fun if you can't point the finger now and then? [/ QUOTE ] You could have just straight out said "there is nothing worse than the Germans" instead of beating about the bush, Ror.
ha, the face by peter konig is a paintover, sure he did the model in mudbox .. but does it represent anything of the mesh? :P Some strange choices, yet some great pieces too! I guess everyone here is smart enough to see beyond the textures and realise that they werent created/rendered in mudbox. the plain sculpts are my…
Your matching of the blizzard style is spot on man, just a minor crit: His face is a bit too flat and you're losing it to the armor. Hope you don't mind a quick paint over, just slapped some bright yellow color burns in some key areas, under the eyes, hair (gradient fade it down).
They turn to be green after you edit them. The important thing here is that they need to stand perpendicularry to the face. The simple chamfer doesn't give this as you can see on the example. They are on an average direction between 2 faces. In edit normals, you can rotate and move them manually, but there is a face…