Hi all, I need to get some feedback for my final year project as part of my university course so if you could just answer the following six questions I would be eternally grateful (sorry about the formality of it all but its supposed to be a professional document). There are two sections to this questionnaire each…
Hi! like the overall atmosphere :+1: Looking closer, I think he shape of the fence boards looks a bit odd, the tip being sharpened on the flat sides (top face beveled with unapplied scale?) and they are quite thick. The fence would benefit in some slight variance in board placement and color as well. Most fences I have…
No need the the ratio is 1:1 Iv imported numerous models from Max to UnrealEd and they were always the correct size. If I remember correctly, the centre of the grid in Max is always where the pivot point of your model is in UnrealED. To set up Max prperly, check this:…
I personally use a variation of that. I planar map from the front, but make a few slight adjustments to allow for more room on the sides of the nose, and the bottom. It ends up with all the benefits of the 1:1 painting, but eliminates a bit of stretching, which can be really evident on people with more prominent noses or…
sRGB isn't too hard, but most of the definitions are very technical.. because its a technical subject. Of course technical doesn't have to be dry and jargony, which is where they likely fall apart. The quick and dirty of it is: its an encoding scheme to make images look right on CRT monitors or old TVs. Its been around…
[IMG][/img] 3 variations from no.5 of the second batch :) Ill probably be moving onto the final concept from here, presuming all is a ok with the director haha. Ill give a little explanation on the sketches as they are meant to be rough and not everything is clear. so going from left to right and top to bottom. 1) A…
@Zyhael What you have modeled is far beyond good in proportions and shapes. But if i notice correctly you make some complicated things by extruding faces from box, it takes you more time and will give you more trouble further down the road.It's okay right now, but the more you model try and figure out ways to reduce your…
The BRAWL Tournament! We're kicking off a new contest here at Polycount - The BRAWL TOURNAMENT. Participants will be working from a HUGE list of existing 2D or 3D fighting games to come up with their own 3D reinterpretations of their favorite FIGHTERS or STAGES. Only the best of the best can enter in the BRAWL Tournament…
Part 1 of a texturing video. 5x normal speed. Apart from that it has no editing so you can see all the mistakes I make and the different things I try. [ame=" https://www.youtube.com/watch?v=VkoWo-e7TbI"]Crash Bandicoot Texturing Process. Part 1 - YouTube[/ame]
Yeah, do not rip assets from games, because: 1. Its illegal 2. Its unethical 3. Its a small industry, and you don't want to be known for 1&2 4. There are many character artists who would likely be happy to work with you if it meant you rig and animator their work