His head is pretty static. He steps out of the door, and then doesn't ever look to his left, which is where I assume the audience is. How about having him greet the audience with a nod and a high wave as soon as he steps out the door?
Tim, incredible work all around. I have to say, I'm completely entranced with your concepting style. Your style is already pretty transparent but I, for one, would looove love love to see step by step screengrabs of your character paints.
super stuff! I love your step-by-step setups; great to see the workflow. any chance you could give a quick synopsis of what the objects are from Imperator, for those of us not familiar with it? are all four weapons? what scale is the fourth one?
step 1: re install art rage trial step 2: paint self portrait took a break to do some 2d after not doing some for wayyyyyy too long. however I'm cutting it way fucking close on my comicon :x
I created my first 3D model of the fur. I was trying to model a brown hair but I need some tutorial or at least a step-by-step video tutorial on how to create a person's hair. It's all done using Blender. [image]http://api.ning.com/files/GvL2ERMuqFW8cKJhSjzC2z5R6U-Ob3bsQp149M5WuWk=?width=425&height=398[/image]
V&A GAMES EXHIBITION - LONDON Videogames: Design/Play/Disrupt ***LINK to V&A*** Opening on Saturday, 8 September 2018 Videogames: Design/Play/Disrupt Explore the design and culture of contemporary videogames This exhibition provides a unique insight into the design process behind a selection of groundbreaking contemporary…
Hi, I'm new to digital painting and I would like to create a stone wall texture, but after 2 days of trying, I have some issue with that theme. Do you know where I could find a step by step tutorial on how to do it ? Or Is there someone nice enough to help me with this issue ? thanks a lot
Hi everyone! This is my first post here! I’ve decided to overcome my fear and try creating an environment for the first time. So far, I’ve made a blockout in Maya and visualized it in UE5. The next step is to break it down into high-poly and modular assets. I’ll do my best not to abandon it and to finish it to the end. I’d…
hi Kyoske. I've had that problem before and I'm guessing there's vertex order (Numbers assigned to each vertex that you sculpt on in ZB it has to match the low poly as well) delete or weld any together or start a new mesh for your retopo will overide those numbers from your high poly mesh in ZB causing it to deform it in…
Thank you! I did a video tutorial for Autodesk regarding how i created this rig. This is not a step-by-step video tutorial so some basics of knowledge of 3ds MAX is needed. Here is the url link: https://area.autodesk.com/tutorials/luxojr-rigging-tutorial-/