Usually when someone hears those words, they have a portfolio full of non-textured zBrush sculpts or renders that aren't using a game engine. Materials are often lacking or missing and the projects in their portfolios seem unfinished. Most game artists are "end to end solutions", meaning places don't hire people just to…
Technical Art is definitely a lucrative field if you're really good. Check some jobs listings on Orca to see what they entail. https://orcahq.com/jobs?query=tech Here's one example Responsibilities: * Collaborate with graphic programmers and the art team to build tools, pipelines, and graphic features. * Work with…
Hello, Griever Games is currently seeking to fill positions within our team to work on our game: Forlorn Outcast! ABOUT FORLORN OUTCAST Forlorn Outcast is a souls-like game where balancing powerful magic and combo-filled melee combat is a constant struggle. When Tilsa is invaded by demons that feast on magic and the…
About The Studio: 2 Old Men Studios is a passionate team that is always looking to bring in quality new talent. Despite the studios name there are far more than 2 members and none of us would class ourselves as old. We are however a studio, so we at least tick one of the boxes of our name. The goal of 2 Old Men Studios…
And That Is Exactly What makes the Games.... BETTER. You see, If I cant Buy and Upgrade things. Like Extra ammo, Extra Protection to tanks and vehicles, Different Camoflauge' different this different that, more of this more of that. BUY BUY SELL SELL!!! You need that sort of thing in any game you develope One of the things…
Hey Chris, Your workflow sounds similar to how a lot of people use Toolbag. To answer your specific questions: 1. Tessellation refers specifically to DX11 tessellation that is commonly seen in game engines. We have two types, a flat tessellation mode that sub-divides but does not smooth, and PNTriangles, which sub-divides…
Team Name: V16 Software, LLC Based in Atlanta, GA Project Name: Project Planet X (We've had this name forever attached to this game. And even after changing the storyline, the name doesn't it. It's a project name, not the game.) Introduction/Goals: For those of you who don't know me I'm Patrick Cason and a buddy, Lee…
I was reading this the other day. Definitely worthy of the polycount front. And while Indie devs have been doing this, there's definitely a benefit for larger companies to push this kind of mentality as well. The big names spend less money on new IPs while pushing out more games. At the same time, the consumers get more…
Hi! I’m developing a small, win 95/retro styled VR mini-game collection called “Clownbytes VR Party”. The project includes 3 mini games: • bowling • shooting gallery • party-style VR interactions I’ve already created most of the 3D assets and gameplay concepts. I’m looking for a programmer experienced with Unity to help…