Hi all, Here are 3 different prop packs I've made that all come with 1 LOD and texture variations. 20ft Cargo containers https://www.assetstore.unity3d.com/en/#!/content/48000 Concrete Road Barriers https://www.assetstore.unity3d.com/en/#!/content/47990 Miscellaneous Industrial Props…
I cant get dxt5nm normal maps to display normal maps correctly in the viewpoint with the metalshader in max 9.. I guess it doesn't know about the alpha channel containing some of the depth, so its only showing the rgb. Is there some trick I need to do to get this to work? Or would this all be dependent on the cards drivers…
Hi, I'm currently working on a portfolio project and I want it to contain a modular castle. I went to polycount forum then I saw this picture from Kevin Johnstone from Epic and I wanted to reproduce them in 3Ds Max, but I just can'T achieve the result of the two pieces that I marked. Can anybody show me some sort of step…
Looks like you can download it here. An explanation why it wasn't included in the install. https://pixologic.com/zbrush/downloadcenter/zplugins/ The plugins listed below are not included in the default initialization of ZBrush 2021. These plugins have had limited testing and could contain potential bugs. Please save your…
If you open the Object001DiffuseMap.tga from where ever max saved it.. does it contain lighting information? It should not. If there are black spots on it there might be something other wrong with the model. Being able to fix it with a self illuminated material would be odd.. But who knows.. The last time I checked the map…
Yup vertex colours are basically exactly what it says. Each vertex can holds a colour and this can be used like any other textures. Vertex/textures merely being something that contains data it makes perfect sense. There are lots of uses for vertex colors, you can bake lighting into them, AO, you can use them as mask (for…
A mentor is more than just knowledge on a paper though. They teach you about game-dev culture, mind-set and how to tackle problems more dynamically. :thumbup: I wouldn't want to be replaced with a library of books xD I really hope that some of the guys that I usually teach stuff and befriends sees me as a human rather than…
Some early work on a large container ship for Depth Game I'll be doing a walkthrough on how this was produced when its finished. Quite a monster. Here are some WIP Posts that were posted around showing some of the early blockout work.. http://www.polycount.com/forum/showpost.php?p=1358241&postcount=19…
Worked on the texture with dDo (first time I work with dDo): I also did a quick block out of two additional buildings: UCS Civil Production Facility (which contains the Energy Transmitter) UCS Supply Depot: As this is planed to be importet to the Galaxy Editor to server in an RTS I don't strive towards ultra high details…
Is that baker active again? Was deactivated last time I baked in Substance. The curvature baking is not wrong, the curvature information is just limited to the face of the bevel. Look at the model you posted with the curvature map applied, you will see that only the UV shell of the top has contains information around that…