Hi all I woudl lik eto get some informations about openworld game engines and the size actually managed by them , the ones I know so far are the Bethesda engine and the Rage engine from Rockstar for RDR , according to the info I gound on the web here I made a small image comparison also putting the map heightmap of…
here's how it works atm. It works witha system where you create a material layer (from which you can create material layer instances), a material layer blend, and then a master material. The 3 work together to create the above. I only have 1 material layer and it looks like this. Also Since I've learnt about the reroute…
imagine having hundreds if not thousands of people working on your product in your engine. imagine you have built the tools, the pipeline, the documentation and all that that individual onboarding is somewhat quick and easy. now imagine switching those hundreds if not thousands of people over to a new engine. lets just…
I am not entirely sure I get your issue, but you can always create a 3d scene with copies of your main clothing mesh and assign each a unique material. Each unique material id will become a separate texture set with its own set of layers and maps inside Painter, and it will all be exported separately from Painter as well…
Hi LoteKK I read your uservoice requests as well and for now here is one option for you: You can already calculate the original center (pivot) of each sprite :) Here is a picture that I made for you to better illustrate all these custom shoebox variables * @fw = frame width or total width of the original un-cropped sprite…
Just quickly chiming in here, to comment on this. Why would you think ZB isnt accepted? Why would you change your own workflow to avoid it, even if you do like it? In the industry, you get paid to get the job done. If they want a zombie that looks like X, you do a zombie that looks like x. No one cares if you use Max or…
Good stuff here guys. I really appreciate your opinions. @Using it across two monitors: YES. That was the first thing i noticed and changed. Probably 5 seconds into fiddling with it. What is nice about the intuos 5 is you can restrict the pen to X monitor(x proportions) and then you can still finger touch your way around…
Heh Eric, Thanks for the comments. It's still a WIP so elements such as the glass can change. The original door model had opaque reinforced glass. As I've changed my goals for the scene I want to create transparent glass. The glass here is a test to use all channels in the "data" texture. Reinforced glass could be created…