Hi peeps! My name is Luis and I've been part of this community for over a decade! I previously worked on 'The Witness' as an artist and for the last 5 years been developing my own project called Twelve Minutes. We are close to wrapping up the project but need additional help on creating characters and environment art.…
The basic mechanics of that Witcher technique are really cool. I've used the same/similar approaches for various ID related things in a few games - the huge benefit is that it's not subject to filtering and compression artefacting in the same way that texture based masking is. There are some considerations though if you're…
You want your assets to look good in Unreal, Unity, Blender or even Godot... but all these will not match each other. The best thing you can do is to work within PBR limits.