The easiest way to do it would probably be to draw on a mask, then use the curve brush to define the mask. Press cntrl while clicking the stroke icon on the left of the interface. Once you have the mask you want , invert it and use the deformation sub palet (under tools) and under deflate slide the handle left.
It won't apply to a mask because it's a full material rather than a greyscale mask. What you can do is create an anchor point on the MatFX Rust layer, and then on a new group's mask, add a fill referencing the metallic channel of your anchorpoint, and adjust the levels until you get what you want:
Hey man, awesome little details. When you say you used masks for it, did you actually draw rectangular masks on the surface? That sounds like a lot of work :-S I've seen other people use this method and have always been curious as to how they got perfectly clean masks!
Cavity automasking would have gotten you something similar, but I think it's bugged in Z4 at the moment. You can workaround by using tool>masking>mask by cavity to mask off the recesses. Invert it for the opposite effect. There's a few brush settings that'll do something similar too, under brush>depth.
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What is FPAA? FPAA stands for Fake Photoshop Anti Aliasing. Now if for whatever reason you cant have anti aliased edges in a screenshot that you took, this little hack will allow you to have smooth edges edited in, in Photoshop. Here are some examples. Download the Photoshop action, so you do not need to do jack. =D…
Hi there guys. I'm a complete newbie to 3D work, but seeing as I've got some spare time I figured I might as well learn some new skills. I came up with a 'Masquerade Ball' style concept for Death Prophet, and so far I've managed to whip up a mask in Blender: Basically, it's a regular masquerade mask, but I gave it the…
I'm trying to find an app or two that would help me convert models from postal two over to ut2004. I figured that since this is the best place to ask for anything dealing with modeling in general, and since they both run on the same type of engine, someone here might know about it. Thanks in advance, in the event that this…
Zbrush is crashing on me when I use Transpose master. I combined all my subtools to one by hitting Tposemesh, then when I try to mask out an area with the transpose tools, and it just crashes. I noticed when I blur the mask, whether Im using the transpose tools or manually masking areas, thats when it immidiatly crashes.…
That, or the other type of decals: those on a secondary uv channel, blending in another texture/material. So essentially what Eric said, with the main difference being: vertex-blending usually comes with a noise to deform the blending mask (to combat the obvious vertex gradients and add a bit natural more detail).