BZZZZZZZZZ! Wrong! I did respond to your links and none of them proved you right. http://www.polycount.com/forum/showpost.php?p=1271246&postcount=270 I gave responses for each and explained why they were wrong or invalid. The law link you provided pertains to trade secrets and makes no claim that such items are property.…
http://forum.unity3d.com/viewtopic.php?t=54861&postdays=0&postorder=asc&start=15 http://forums.cgsociety.org/showthread.php?f=279&t=718699&page=3&pp=15 better than all the artists anywhere, apparently...
I think it's just a matter of starting off with more geometry in the base shape so that you don't have to add any extra loops to control those edges and the helmet remains round once it's subdivided. Not saying it'll be easy or anything just that's probably the best approach. See this post from the How u model dem shapes?…
The diffuse looks very flat, it is very hard to make out the rivets and the seams between the plates that make up the body. Don't start on the spec map until you have a solid diffuse OR alternatly start in the other direction with shaders and lightning, make something that looks good presentationwise before you even start…
I have posted some sketch ideas to help people get a little better idea of what this game is visually like here. http://www.conceptart.org/forums/showthread.php?p=2739296#post2739296 Obviously, Im not a concept artist. :) (No, I didnt mean to have "reload page" in title)
Thanks guys. Rick you have some really nice pictures on your Flickr account. Update. I went ahead and bought the Sony DSC-H7 since I was able to get for 274, which I thought was a steal. Alex
After calling all around the city, I was able to nab the last -copy at Target today. So far the game is pretty neat. I can't do much since it's 2:30am and everyone seems to be sleeping... Oh yeah. Friend code is 2792-3427-4714. Slum in Boxytown. I just found it extremely awesome that the little clock on the front of the…
ah hah this is so cool! Def gonna give my environments a boost in detail. I see normal mapping potentials right off the start too. thank you vigs now I see why so many people like you here :) One thing tho, maybe you've run into it. somewhere between me running the script and adding 27k polys in the scene I can no longer…