So I have a question... I'm working on a 3D model whose purpose is to be painted on in a demo for Photoshop CS4 by 50 students. I was wondering if there's any way to freeze the model so that the mesh is still selectable, but the students can't try to remodel it. I want the model to be like a statue only. Freeze selection…
We've developed a script that is used in our 2d game development pipeline and may be very time saving for any 2d animator. It export PSD groups to .pngs and then assembles them in After Effects to a composition having all those .pngs placed exactly as the artwork in .PSD groups in Photoshop. This allows the animator to…
Unity accepts native Maya files, but I'd suggest using fbx. We've run into issues where the native Maya files corrupted and we were forced to convert everything over to fbx. Also, just a friendly note. Unity also accepts the use of .PSD. So you can work directly from Unity using PSD's without the need to export another…
I had to use it in a PS2 engine, which was of course fixed pipeline. Ideal texture size on ps2 is 128*128 4bits (16 colors) and the engine used a subdivision terrain system. Everything was modeled in quads and subdivided on the fly (with nifty low res displacement maps, which was very nice at the time). I guess this is all…
You do very good waiting, sata 3 and usb 3 are here practically, asus presented the other day a new board, and it's expected a big fall on prices. Take in consideration to buy a mono-rail psu, multi-rail psus with wire organization have problems of electric noise with the new videocards (they demands too much energy and a…
Okay, so this is a shameless plug but I won myself a Chaoseater and PS3 in Kotaku's Darksiders Comic Comp!!! Totally pumped...can't wait to play it (I think I'll buy the PS3 version). I'm a huge Joe Mad fan so this is really sweeeet! I also checked out Paul Richards' site last night and was pleasantly surprised to see his…
[ QUOTE ] haha, i remember when teh xbox first came out people were selling "Xbox boxes" [/ QUOTE ] Same with the ps2 when it was out, people were so obsessed with it then and definitely had to get anything ps2 if it's not even the ps2 itself.
If you have a file saved as PSD somewhere, and you save a version of it as PNG, JPG or any other format with less features than PSD, photoshop still considers the current file to be the original PSD one. I know this is not the exact behavior you are experiencing, tho...
You can pixelate with a post process shader pretty easily in ue4/unity but a lot of the look of ps1 games is in texture filtering (or lack of) and in the mesh compression(that's what causes the wobbling). This stuff is relatively easy to implement but you will need to dick around with vertex and pixel shaders to make it…
This one. Those were dark days. Monster I will give it a shot now. I did it and of course it is working... I know exactly what. Saving from PSD/Flattened PSD to TGA the Alpha Channels option is checked. Saving from non-flattened PNG to TGA the Alpha Channels option is checked as well, but.. Saving from flattened PNG to TGA…