Finally Finished this! Modelling was done in Zbrush and Maya. Some of her clothing was created in Marvelous Designer. I spent quite some time figuring out all of the new Marmoset Toolbag 4 shaders and raytracing for this. I really love the new features. Textures were created in mostly Substance Painter. For a few small…
This is an updated first post as I am pretty much calling this one done. Unless someone has some more input on it. Left concept up in case anyone wanted to see it still... This is the concept which can be found here. Concept was not done by me... it sits at 2,772 Tris and the maps are 1024. The maps scale down to 512 well…
Does anyone know of a tool that will take uv shells and move them into the 0-1 uv range without changing their relative positions in the uv editor. I'm cleaning up some messy props and artists have their shells scattered randomly sometimes 100 tiles away from zero, I'd like to click a magic button and get these back in 0-1…
Hello, A buddy of mine and I are working on a game and are looking for a concept artist. We need someone who can do environments, creatures or both. We are working on a two part game, one being a sort of post apocalyptic earth which has become very overgrown and the current tech level is now medieval. The other part being…
Ok, got a question. Pretty sure I already know the answer but it can't hurt to ask. I have a High (comparitively) poly model all skinned and rigged. I have another version that I've cut down by about 80%. Is there a way to take the highpoly skinweights and stick them on the low poly version? It would seem to go against…
First, I'm looking to understand why each card type is better for its intended purpose (gaming/cad.) Based on equal cost value, to what degree is each card type better for its intended purpose? I do some of both (gaming/cad) and have a powerful home system using GeForce. Now, I'll be buying a(far less powerful yet equally…
Every time I use a Boolean to cut a hole in a mesh with a beveled edge it destroys my polygon mesh leaving tears at all the corners, and at two of the edges. I searched all over the google to try to find a way to prevent tears when using Booleans but it seems impossible from what I have read. So is there is a better way to…
This is a sculpt I just started and I am just looking for a little direction in terms of anatomy and stylization. I've been looking at different games such as Asura's Wrath and Magic cards from the Scars of Mirodin set for inspiration but I don't want to push any one way without someone else's opinion or a little critique.…
Im using a PC, and Im using a lot of specific fonts atm, but its a pain to go up and down and up and down just looking for them. Is their a way to group the fonts INSIDE the pulldown menu in photoshop via some plugin or voodoo magic? I know their are programs that can do that, but I really dont want to be running one of…
We have a uv tiling limit in our game like many other games if you tile a texture outside of this range your texture smears. Our game supports -64 to +64 as far as I know. Anyone got a script that cuts up long uv's that have subdivision in them and then stacks them appropriately so there are no seams. We had this tool in…