I'm currently working on a highly interesting and promising project focused on procedural texture damage/weathering. The goal of this project is to create a UE4 blueprint system and a set of textures that can apply damage to the tex' in runtime, depending on a set of environment sliders such as heat, humidity and…
Hi My Name Is Joel Phillips, 24 and I am a Environment/Prop Artist My skills- * 3D modeling (High Poly, Low Poly) * UV Mapping * PBR Texturing * Hand Painted Texturing * Creating LOD (Level Of Detail) I worked on the IOS game Max-A-Millions, in which I did the level design, lighting and most environment work. I have…
What's up Polycount? I've been working on this Starcraft inspired environment based on a concept by Mr Jack. My goal was to create as much movement through the use of materials as possible, I was tired of building static environments and wanted to try some new techniques. I've been staring at this so long I'd love some…
Hey friends! This is a collection of some of my work from the last 2.5 years on Second Son. I chose shots where I was the primary texture/finishing environment artist. We are loosely divided into model and texture artist roles, but because we're a fairly small team with zero environment outsourcing, these roles become more…
Biggest point here is that if your looking for an environment/level artist position then show that in your portfolio. Right now you have what looks to be a partial environment, a building, a few props and some characters. Get some good Environment pieces put together and showcase that in your portfolio. Also I wouldn't put…
I was just wondering if someone out their in the industry could tell me a couple of things about current next gen environments and props. I'm currently looking for work(mcfarlanemodels.com!...lol, cheap plug) and working on putting together an environment portfolio, but don't know the current polylimits and such. If anyone…
Hello. I thought I'd show off what I've got so far in the environment I'll be working on for quite a while I think. It's an American national park type environment set in the 1950's with ranger cabins, streams, trees, etc. This scene is also featuring the first character I've created that uses hair cards, and I'm having…
Hello, everyone! Hope Y'all doing good! I'm currently working on the 3D environment project for my class at University. I want to push myself to make a bigger and complex environment project than the ones I made in past. So I chose this concept art by Matt Tkocz since I absolutely love Matrix! Right now, I made a lot of…
Thanks for the link! I didn't think of warhammer online at all when I was drawing these pillars. The thought came to me after you mentioned it. And it does resemble it in a sense. However, I don't want to make this environment resemble the High Elf environments too much. I want to make it slightly darker themed, dirtier,…
If an environment is fairly unique, and/or the project is in preproduction still, I usually start up two different simultaneous efforts. 1- whitebox out the environment, trying to get a good composition and confirming what is needed to fulfill game design etc. 2- make 2-3 small assets to 'final' quality, essentially…