well its a bit late,as I first played the game in 2003, but finally I finished it. did it in about 3 days on and off. noticed kevin johnstone did the character work) bit disappointing overall, the textures sooooo low res, even on highest settings. I might play some more old games now as I can't even install gears of war.
More stuff I've done last couple of days: Portrait I did this morning. Got cravings for painting late last night and did this quick sketch, will probably work more on it. Some random stuff/WIPs. I do know that there are several problems with many of these, like weird postures and awkward limbs.
I just got back from vacation, and it's time to get back in the groove again. I'm afraid I didn't do a sketch every day like I intended, but I did do multiple pages of sketches some of the days, so I'm still on track. :) Here they all are in a massive post!
It almost been a whole year since I first picked up 3ds max. At this point I am very good at modeling and knowing my way around 3ds max. I am currently improving my photoshop skills and getting down a good flow with baking my high poly models. My problem is I havent created anything worth noting and this only say to me…
To get better cant be only fun. Its hard work. You have to find the balance to get better. Do a day learning how to model and two days fun modeling. I can say i did to much fun sculpting the last 10 years. My skill stuck on the same level.
I also did a M37 Shotgun the past few days, from the tutorial I think you're talking about.. My model is: 4,132 Tris 2,198 Verts 17,000 is way too much for a game. Did you not bake out a normal map from the high-poly and optimize that down to a low-poly?
So Im currently doing my internship as a 3D artist in Stockholm, Sweden, and we recently wrapped up a 10 day job for a 45 second commercial that is currently being shown on swedish television. The material was shot in Africa and me and a colleague were responsible for putting all the 3D inside it. "AMF" is a swedish…
It has been a long time Polycount, but if anyone still uses this I realize that I am kind of working in a bubble and Polycount was good for feedback back in the day! I am trying to make stupid fun history videos with over the top nonsense where if you aren't paying attention you might learn something. Using UE5 (I was a…
I did two interviews (remotely). The first one was with the studio co-owner and art director. We mostly talked about my hard surface portfolio which is where my resumé links to. He did briefly touch on the characters and suggested that it was a positive to have someone who could switch to doing characters if needed. I've…