Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
Thanks for the pointer man I was using similar techniques to thet tutorial you posted but I will definite;y do touchups on the texture continuations as well as probably pulling the ffect of the overlayed textures down
Did you want a fairly blacksmith-y Thor? As well, I don't know if you intended to, but theere's actually a Sketchbook designated section of the forum: http://www.polycount.com/forum/forumdisplay.php?f=53
If you select your mesh. and Shift + RMB/ mapping... Do you get the options for planner map x planner map y planner map z Or is the options missing from here as well?
I'm diggin the high res. Something is off with the skin texture though. Looks plastic-y, but sorry, I don't know what to suggest since it's something I'm currently learning more about.
The hook and the scarf look quite gooey, very wax-y. I suggest you define the creases and smooth areas a bit more sharply, otherwise it'll just read blobby from ingame.
why would you want to invert your R channel? usually its just G that you need to invert to let the light hit the surface from the other direction as this is your Y vector
Looking good Rens! I like the rocket launcher-y thing a lot more now (I found the G4H - DuSH text very distracting in the first version) and the colour tweaks are definitely better.
Still have trouble findign not only odd bands and individuals, but classical music and Opera of all things. Believe it or not some of Gen X and Y still listen to things older than the 20th century!