Hi. My name is Jesse and I am the Art Director for Frost Giant Studios. Frost Giant Studios is looking to add a new member to our small team. We are a small group of Ex Blizzard vets looking to make a great RTS. You can learn more about us on our subreddit. Frost Giant Subreddit Please apply on our website, link below, for…
If you're talking about that little pinch you have going up the side of your candle holder, it's because you have that extra edge loop that's throwing off the even distribution of edge loops around your main cylinder piece. When you are working in smooth preview (3 key), rounded objects are very sensitive to how the edges…
Thanks for moving it, Eric Chadwick, and my apologies for putting it in the wrong location. Saw the critique from Bartalon this morning and and didn't notice the other ones. Will work on the other critiques later on tonight. Thanks so much for looking at it. Here are a few updated pictures of what I ended up changing so…
RatDog Games is an indie team based out of Massachusetts. A majority of the team works remotely with schedules ranging from part time to full time. The team size ranges between 4-10 people depending on the current needs of the project. We are looking for someone who can maintain our current art style in their own art…
I don't think I've ever found an exploit since exploit communities find them much faster than me, but googling for them is one of my favourite things to do. Bethesda & Fromsoft games especially. In Path of Exile (in the first couple of years), you could even download Exilebot, have it run overnight and wake up to a full…
From what I've seen modern-spec'd AAA game characters (on PS4/XB1/PC) start at about 20k tris, and top out just over 100k (with I think the average being about 30-40K). The range is pretty huge. This is assuming you have a character-focused game though, as racing games and such where they are just background objects will…
The road to hell is paved with good intentions. Nice idea, but this will play out as the worst idea ever. It won't be used to bring new things to market but unplayable or incomplete content to market early and if you want to make it playable you need to pay more. Ding the customer with a "next gen price tag" of $60.00 for…
Yea the tools are all there its the UI that makes it hard to really use them efficiently without a lot of customization. For example the graphite modeling tools, there is a lot of cross over between it and edit poly. Also the way the ribbon is designed if you're a button pusher and you activate the ribbon it squashes the…
It sounds like cryid does something very similar to what I do. When working with small props or organics these loops aren't too big of an issue as long as the poly count isn't absurd. However when trying to get a character you have to do a bit more tweaking. 1. The first thing I always do is smooth out the mesh and get rid…
Working on a project and adding parts from other scenes, kitbashing i guess it's called. some are of various sizes, etc and i resized in a different scene the parts i was going to add and then copied everything to the main scene i was working on. copy and paste and then it's all spread out so i combined all objects and hit…