Here's something more recent. This was my first attempt at normal mapping. I think it came out alright. Definitely learned a lot from working on it. Final tri count was 2,570 with 1024 - Diffuse and 512 - Spec, Norm & Gloss.
I didn't use any other versions of UDK, and my graphics card is 512mb, but I have never had any problems with it. Maybe its a corrupt texture. Looks like I would have to delete the whole package because every time I right click on any of the textures in the package its freezes up. I had it work earlier today and had it in…
New update, I've finished the lowpoly versions of all the unique details and baked everything. UV mapping them and trying to keep a somewhat equal texel-density was a bit annoying. Next step is doing the texturing inside Substance painter and designer to finish the tiling textures and to make the unique textures. I also…
Thanks lotet :) I told a bit about the polycount on the first post: "Most of them have between 1k and 2k tris, final bosses have about 3k and the final dragon has 5k." Regarding textures, the models of the pictures are using 1024px ones, but ingame they are resized to 512px
heres an example of road construction. I've used 2 tarmac strip textures (1024x512) to get the base lanes in there. Then i've painted the road markings with white line textures. I've got two textures, one for the dotted line and one for the striped line (1024x32) and one for the continuous line (512x32). With those two you…
Update This image has been resized. Click this bar to view the full image. The original image is sized 1024x595 and weights 516KB. This image has been resized. Click this bar to view the full image. The original image is sized 1024x595 and weights 489KB. This image has been resized. Click this bar to view the full image.…
Damn that's pretty fast. 2 year and still chugging? That's awesome:) SAMSUNG 840 PROSPEED TEST via BLACK MAGIC DISK SPEED BENCHMARK *WRITE: 495.8 MB/s *READ: 518.5 MB/s
I had maya running on a HP mini 5101 (I think that's the correct model number). It has some GMA card. While maya was running, it wasn't very useful since CGFX shaders wouldn't run properly. ...basically GMA cards are just crap. I'd too recommend looking into a nvidia ion based netbook. Personally I'm super duper happy with…