Here's another low-poly character that I did. Papa Grande. South American Wrestling monster. Just a single 512*512 colour texture for this one. 1208 tris. C&C welcome.
Hellblade II looked really nice, it's being made with ue5 But it's not only the graphics. It's the animations as well, and the little things that seem off. Even with PBR you cannot get 100% correct lighting, nor with SSS 100% real looking skin. You can't have real time characters with many polygons that adhere to…
I'm animating the scale of an object using MASH's Signal node. I'd like to limit the object's scale so it never drops below 1.0 - it should only grow bigger, not smaller. The 'Positive Scale' checkbox doesn't seem to apply since I'd like to never drop below 1.0 - not 0.0. I'm fairly new to Maya, so if there's another way…
Interesting! Thank you So it basically adds only one tab called "Pro Ribbon 1.0" ? And does it slow down loading of 3ds max or does it slow down anything...? (cause it seems there are a lot of "sub-tabs" in the one "Pro Ribbon 1.0" tab, with a lot of tools... Does it slow down something in 3ds max...? And i believe you can…
Its a 100% white lambert node with ambient and diffuse cranked up to 1 (100 in max) and then just turned on show wireframe -> smooth wires and made the wires color black. I show how to make the shaders I use for Sub-D modeling in maya in the capture I'm doing for the Workshop #4 vid that I'll release after I finish it. Btw…
Mobile indie games don't often have a style with 100% perfect equilateral triangles. If you mean the lowpoly faceted look then that's just edgy triangles. Throw it into Max and use a multires modifier with a low polycount. If you need it to be 100% perfect then write a script to do it. Getting a 3D model with only perfect…
wow man, awsome tutorial really helped me out! I have a question tho.. When i am in the editor the lighting is 100% fine When i play the game the lighting is 100% fine however When i do the screen dump thing to record my udk cinematic the lighting is borked. As if i have lightmap problems but when i play the game from the…