Looks awesome :) If u'r intrested in supporting FDF mod for Project Reality, pls come to #prfdf @quakenet... More info: http://www.realitymod.com/forum/f388-pr-bf2-community-modding/93013-pr-fdf-hilight-reel-1-1-1-2011-a.html
Custom enbPalette used with the mod I posted earlier, I also killed a bandit chief and stole her orcish sword... She went down easy. I think I came quite close to my other mod with this palette, quite happy actually :)
No refs. Base mesh in maya, then import in mud.. all design work was done in mud, but here is some inspiration link that i used)) [ame=" https://www.youtube.com/watch?v=b0m3In8YCts"]Beirut - Elephant Gun (live at Poland) - YouTube[/ame] demilich no, this is maxwell render..
So this just lets you make maps and add in custom content, it doesn't let you create a separate mod on the L4D engine correct? It would really be nice to get a hold of some of the feature sin the L4D engine and use them in a mod at some point.
Ill agree on the proportions, you need to shrink the legs down a tad and for his mid section make it bigger. He has the hour glass feel to his body, so work on on the proportions in the mid section and his legs. Keep up the good work man
Yeah the editor is still there, just been having a mess around in it, like a much simpler version of Cryengines Sandbox. Not surprised considering it based on the same tech. Proper mod tools would have been great as well, could have seen this being the next stalker with a few parts modded.
Hey guys I finally got around to making a Marmoset Viewer for the Grass Mud and Puddles scene I made a while back :) Now with added grass cards for an extra realisticalizing effect I hope you all like it! https://www.artstation.com/artwork/grass-mud-and-puddles-marmoset
Judging by the high res shots, there's no pbr materials in there, or am I wrong? That Snapmap thing looks cool for consoles, but if they don't release their content creation tools, I'm thinking Unreal Tournament will have the better modding community. (Potentially. UT might not have much of a modding community at all…
I think the weekend mid day would be easier for everyone , gives people time to relax from the week, can book a restaurant for the day time and it wont get crazy packed (Since its like a mid day sat/sunday) And no one has to worry about work etc.
Hello, and thanks for reading this post! Now, to get the ball rolling--currently a friend and myself work on Team Fortress 2 items for both mods and for submission to the Team Fortress 2 workshop. As it stands, between my partner and myself, we are able to cover all mesh work and all preparation of getting the models to…