Hi all! I started to work on this demo scene (proof of concept) for my point & click adventure game (UE4).
Still a lot of work remains (the hero character is definitely a palceholder :smile: ) but I think its time to show around what I have so far. Here is the video: https://www.youtube.com/watch?v=uN17xTyAgr4
Hey guys! I would like some feedback for a character I recently did. To sum him up he is a mix of the Incredibles, Megaman and Tokusatsu. I envisioned him as a kid-like character, sort of like Dash, Astro Boy (the anime one, not the movie) and Hiro (Big Hero 6). He is intended for in-game use with Diffuse and Specular…
Hello, I am Looking to add Particle Effects to GREAT Weapon Models ONLY! I can also Change the particles from most of the hero spells! You can see my work here: http://bit.ly/ChronoL If you are interested please link your workshop page, image or sketch, and I will let you know, thank you!
I see that there are many people here who know what they’re talking about, so I’m wondering if someone could reply to the post I just made: https://polycount.com/discussion/237854/is-it-possible-to-get-a-good-bake-without-support-loops/p1?new=1 "Is it possible to get a good bake without support loops?"
I didn't have much time to work on this sine I'm currently looking for full time job and its taking a lot of my time. Anyway here's some progress, going to finish off more misc assets and start texturing them soon. Then it's onto the hero assets. All critique and advice is welcome and encouraged.
heres an update from before, still not quite done yet but hoping to finish by this week, thank you to all the feedback from gdc and the polycount meetup!! it was awesomeeeee i would love and greatly appreciate any and all comments and critiques the last image is just... for fun, i really hope shiro is a hero for the…
Liking that concept! that anatomy doesnt look very natural especially the face and the abs, Im not sure what you are aiming for but if its real life anatomy rather than comic hero anatomy heres christian bale with his shirt off…
Doing the Mononoke body led me a little off track. Some fun with body types here. Didn't spend too long on these. Spellbinder Footman Hero Gonna do two more: The Bludger and the Runner. Then maybe some female versions. Still gonna work on the Mononoke project though. Just figured this was good practice.
The end use of the model is the most important aspect here. Us the net a hero model or a bit part support player? How close will the net be in frame? If its for a game and just a bit player I would use textures with alpha an channel. If its for a 'basketball net ad, Id model every string.
Wanted to try out something different and made a weapons bundle for radiant heroes and as always Wei did a crazy loadingscreen to go with it. ! Video Preview : http://youtu.be/BEjf4GsTmF0 (managed to do some good SFM shots here) Steam Workshop Collection Link : http://steamcommunity.com/sharedfiles/filedetails/?id=319242528